Installing a cybernetic requires the cybernetic itself, an unoccupied body part slot that varies depending on the implant, and the appropriate license tier. Instead, they are found in the game world and installed into the player's body at becoming nooks. Useful for cooking builds if using the "Whenever you reflect damage." cooking trigger condition.Arcology-Specific Starting Cybernetics CyberneticĪ i r c u r r e n t m i c r o s e n s o rĬybernetics are not obtained through leveling up as mutations are.Makes the player immune to other creature’s quills.Provides moderate AV (as long as the player retains at least half of their quills) which scales with mutation level while also having no DV penalty or weight.Players and creatures who have the Quills mutation will be immune to the effects of other's quills this includes Quill Fling and Quills' damage reflection. This results in stronger damage reflection at higher mutation levels. The player cannot use Quill Fling if they do not have at least 80 quills.įinally, creatures that attack a player with Quills in unarmed combat will break approximately 1% of the player's current quills, while taking roughly 3% of the damage dealt reflected back at them per quill broken. As Quill Fling uses 10% of the user's current quills, using Quill Fling repeatedly will use less and less quills each time, dealing less and less damage. Each individual quill does 1d3 1-3 (Avg: 2) damage and has a → PV value determined by mutation level. The number of flung quills will be spread out evenly across all 8 tiles. If the player's number of quills is below 50%, this AV bonus will be halved.Īdditionally, Quills grants the "Quill Fling" activated ability, which when used, will discharge approximately 10% of the player's current number of quills to every adjacent tile, dealing damage to any creatures within. If the current number of quills is at or exceeds 50% of the players maximum quills, the AV bonus will be a value determined by mutation level. The players current number of quills determines the AV bonus granted by the mutation. 5% of the time you are hit, you will break between 1-4 quills. Lost quills will regenerate at a rate as determined by mutation level and the player's Willpower. The Quills mutation grants the player a certain amount of quills to spend on various actions at mutation level 1, the max number of quills is equal to 300, and each mutation level after this will increase the maximum by a random amount between 80-120 quills. Quills is a physical mutation that grants the quills natural equipment, providing the player with natural body armor, melee damage reflection, and the ability to discharge their quills to deal damage around themselves. + (level based) AV as long as you retain half your quills ( (level based) AV otherwise)Ĭreatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken. Regenerate quills at the approximate rate of (level based) per round May expel 10% of your quills in a burst around yourself ( → (level based) 1d3) Hundreds of needle-pointed quills cover your body.
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